BATTLE OF TITANS - THE BASICS
Jun 2, 2018 5:37:07 GMT
Demosthenes and lepetomane (S h i t h e a D) like this
Post by OGRE on Jun 2, 2018 5:37:07 GMT
The following information was compiled by Norse Patriarch who works with the development team, and Pilot Stam, one of the principal Administrators of the Official BoT Discord Server. I have put it all together here as another access point for new players. Please keep in mind that at this time (6/2018), BoT has not been fully released internationally, is also currently in closed beta for Android, and there are some contents included below that may change in the coming months. We will update this information accordingly. For now, we hope you find this primer useful for navigating the game.
Battle of Titans – Basics
The Story
Earth united under one world government and ushered in an era of peace. They expanded to the Moon, and from there to Mars. A few hundred years later, the peaceful civilization broke apart and power struggles began between rival nations. The colonies, seeing their vital supplies at risk, quickly equipped whatever they had and landed in force, seizing 10% of crucial infrastructure. Pilots of the giant machines known as titans, formerly industrial equipment turned massive war machines, are now in heavy demand. Are you fighting as a patriot or for profit? Only time will tell.
The Hangar - Basics
When you first load up the game, you'll have a store option pop up as soon as your hangar loads. We'll get to that later (WGttL). The main feature of the hangar is your selection of titans. Starting out, those will be the MAO and the Ravager. WGttL. On the top left you have your name. Tap to change. In the middle you have your ranking score with a cup icon. This goes up and down depending on your battle results. Next to it is your Energy Cell (EC) balance, the game's only currency, which you earn in battle. WGttL. In the right corner, you have Settings, where you can link Facebook to save progress (it doesn't import your Friends yet) and adjust camera sensitivity. The next two icons are Friends and Squad Play buttons. WGttL. And we've come back to the Play button. Pressing it brings up the game queue and timer. It will wait a max of 2.5 minutes to gather ten players and then drop you into the match.
Combat Controls
Your left thumb controls the titan's movement. Your right thumb controls the viewing camera and aiming, which has a full 3D traverse. On the lower right corner of the screen is a collection of buttons: A red “fire all weapons” button; left, right, and top (depending on titan) are individual weapon buttons. The lower left is the Special button to activate the Titan's backpack. The lower right is a Chassis-specific ability (currently Jump or Sprint). Hold down the fire button to "lock" onto a particular target. Release it to target another nearby titan.
The Match
At the start of a match, you have ten seconds to choose which titan to drop first (scroll with your left thumb). Titan deploys randomly to one of two spawn points on your side of the map. The top of the screen has a blue (allies) and red (enemies) score bar and timer. Each light titan destroyed is worth one point, medium titans two, and heavy titans three. Note - This scoring system is the same amount of space each size Titan takes up in your hangar. WGttL! How to win? Do one of three things: 1) destroy all enemies, 2) have the most points when the ten-minute match timer runs out, or 3) clear the field of all enemy titans for 15 seconds. Your final ranking on your team, and the EC bounty for each match, is based on damage dealt. Winning team gets a bonus! After the match is over, you will be returned to the hangar and given an opportunity to pick over battle salvage. WGttL!
The HUD
The battle HUD marks the position of allied (blue) titans and their weight class - triangle for Light, circle for Medium, X for Heavy. Enemy (red) titans are only visible when at least one team member has LOS (line of sight). In the upper right is a simple green representation of your current Titan and its parts. As it receives damage to specific parts the corresponding sections will turn yellow, then red, then a red outline before being destroyed. Tap the timer in the middle of the screen to bring up the scoreboard and menu. From here you can change to a different titan, modify the size and placement of your controls, and exit the match.(edited)
Damage Each part of the titan, including weaponry, has its own pool of Hit Points and can be destroyed separately. At ranges under 250m specific parts of a titan can be targeted, such as weapons or legs. Some armor varieties provide resistance against a specific kind of damage. WGttL. The destruction of parts of a titan can have serious impact on its combat capability. Damaged legs slow a titan and reduce or remove the ability to jump or sprint. Damaged turrets turn and aim slower. Destroyed weapons limit your ability to fight back. And when the core's HP are gone, your titan is destroyed. Armor up!
The Store: Source of Titans, Weapons & Upgrades
At the beginning of each game day (placeholder for actual time), an arms merchant stops by with up to 17 items. Each battle completed brings 5-7 additional items of salvaged equipment to purchase. Spend EC to request a "rush shipment" of 5-7 additional pieces; repeat at escalating cost as much as you wish. At the close of the game day all present offers are removed. Items offered include a random selection of titans, and a selection of weaponry and upgrades that are based on the titans in your hangar. If you purchase an item or upgrade from the store delivery or post-battle salvage, you will find it in your inventory when adding it to a titan or weapon. If you purchase items or upgrades while equipping your titan, the item equips immediately.
Item Overview
All items - titans, weapons, armor and upgrades - come in three rarity levels: T1 (Common), T2 (Rare) and T3 (Legendary). T2 and T3 items have slightly better base stats, and offer one additional upgrade slot over the prior level. T2 and T3 upgrades offer improvements over the T1 basis. Titans come in Light, Medium and Heavy. Weapons deal either APFS (ballistic) or HEAT (explosive) damage, and come in Light, Heavy, and Light/Heavy Backpack. Armor comes in Light, Medium and Heavy, and also has APFS/HEAT resistant varieties. Upgrades are available to buff up a titan's legs and core, and to enhance weaponry.
Back to the Hangar
Now on to the good stuff - how to mod out your titans! Your hangar has six units of space available. As in a match, a light titan counts as one unit, a medium as two, and a heavy as three. This allows significant variety! As of the moment, your hangar has only four units used. Tap the Add Titan on the bottom-right and you will see a list of available titans you can purchase to fill the remaining two units. More on titans in a bit! Tap any titan in your hangar and it will step forward, opening four menus: weapons, armor, legs, and core. Weapons is the default.
Weapons & Weapon Upgrades
Tap any weapon equipped on your titan to examine its attributes. Below, you can remove the weapon to storage, or replace it with another compatible weapon. There is also one additional empty slot for a weapon upgrade. Tap that and you will be given a list of available upgrades. More on weapons and their upgrades in a bit.
Armor
Base armor goes on the turret, the main body of your titan. Armor comes in three grades: Light, Medium, and Heavy. Light armor gives minimal protection but increases speed. Heavy armor gives maximum protection but slows your Titan. Armor also comes in specialized varieties, giving less general protection in exchange for a resistance % to either APFS or HEAT damage.
Leg Enhancements
Leg enhancements can add speed or add leg armor to prevent limb damage. They can also enhance special abilities (run or jump) or reduce the cooldown time between uses.
Core Enhancements
A titan's core is the last line of defense before self-destruct. Add armor, or shield your electronics to guard against EMP shocks from light titans.
Introducing the Titans
• Light Titans Light titans are highly maneuverable, but lightly armed and armored. They include the Lil Shon, one of the fastest titans and equipped with jump ability, and the Mite, a four-legged spiderbot that can climb anything. Both mount two light weapon slots and one light backpack.
• Medium Titans Medium titans are the most commonly encountered on the field. The Ravager is the lightweight titan workhorse, able to sprint for short durations and carrying two light and one heavy weapon slot. The MAO is its big brother, slower but carrying three heavy weapon slots. Both offer a medium backpack. The last of the Medium titans is Nelly, a six-legged spiderbot that moves very slowly, but can climb and jump. Nelly offers four light weapon slots and a medium backpack.
• Heavy Titans The Tirpitz is the only heavy-class titan, massively armored with the heavy special Inquisitor weapon and two additional heavy weapon mounts. It has no other special ability other than extreme durability.
The Arsenal
• Light Weapons - Mangler, Tormentor, Sting Mangler is a compact gattling gun that rapid-fires APFS rounds in a deadly spray out to 300m. Deadly at closer ranges. Tormentor is a long-range burst-fire APFS rifle, accurate out to 500m. Sting is a short-range burst-fire HEAT homing missile pack with a 350m effective range, cannot target closer than 50m.
• Heavy Weapons - Hammer, Sarissa Hammer is a large-bore APFS cannon with a 500m range, more effective within 200m. Sarissa launches large unguided HEAT missiles capable of long-range devastation out to 1,000m.
• Light Backpacks - Fulgur, Beacon Fulgur is a short-range EMP that can shock opponents within a 30m radius into temporary immobility. Beacon calls in a broad airstrike from the dropship on any target for which you have line of sight, regardless of range.
• Heavy Backpack - Javelin Javelin is a large guided HEAT missile effective out to 600m.
• Heavy Special - Inquisitor Unique to the Tirpitz, the Inquisitor is a deadly double-barreled high-velocity APFS cannon with an effective range out to 1000m.
Weapon Upgrades
"Huh. Upgrades." Each weapon in the game is unique, but almost all weapons offer upgrade options for damage, ammo, firing speed, reload speed, and weapon armor.
• Reinforced Ammo deals extra damage per hit.
• Magazine increases the number of bullets or missiles in the weapon. This sometimes increases reload time, but some weapons' Magazine upgrades also decrease reload time to compensate.
• Feeding Gears decrease reload time (on the Sting this is Automation).
• Automation increases fire rate (not available on Sting or Javelin).
• Armor adds additional HP to a weapon. As a general rule, T1 upgrades offer a 5% difference, T2 upgrades give 7.5%, and T3 upgrades give 10%. When stacked, their effect can be greater. With the exception of Armor, Fulgur offers a completely different set of upgrades:
• Generator decreases reload time.
• EMP Projector increases area of EMP effect.
• Surge Amplifier increases duration of the EMP effect. Beacon presently has only Armor as an available upgrade.
Battle of Titans – Basics
The Story
Earth united under one world government and ushered in an era of peace. They expanded to the Moon, and from there to Mars. A few hundred years later, the peaceful civilization broke apart and power struggles began between rival nations. The colonies, seeing their vital supplies at risk, quickly equipped whatever they had and landed in force, seizing 10% of crucial infrastructure. Pilots of the giant machines known as titans, formerly industrial equipment turned massive war machines, are now in heavy demand. Are you fighting as a patriot or for profit? Only time will tell.
The Hangar - Basics
When you first load up the game, you'll have a store option pop up as soon as your hangar loads. We'll get to that later (WGttL). The main feature of the hangar is your selection of titans. Starting out, those will be the MAO and the Ravager. WGttL. On the top left you have your name. Tap to change. In the middle you have your ranking score with a cup icon. This goes up and down depending on your battle results. Next to it is your Energy Cell (EC) balance, the game's only currency, which you earn in battle. WGttL. In the right corner, you have Settings, where you can link Facebook to save progress (it doesn't import your Friends yet) and adjust camera sensitivity. The next two icons are Friends and Squad Play buttons. WGttL. And we've come back to the Play button. Pressing it brings up the game queue and timer. It will wait a max of 2.5 minutes to gather ten players and then drop you into the match.
Combat Controls
Your left thumb controls the titan's movement. Your right thumb controls the viewing camera and aiming, which has a full 3D traverse. On the lower right corner of the screen is a collection of buttons: A red “fire all weapons” button; left, right, and top (depending on titan) are individual weapon buttons. The lower left is the Special button to activate the Titan's backpack. The lower right is a Chassis-specific ability (currently Jump or Sprint). Hold down the fire button to "lock" onto a particular target. Release it to target another nearby titan.
The Match
At the start of a match, you have ten seconds to choose which titan to drop first (scroll with your left thumb). Titan deploys randomly to one of two spawn points on your side of the map. The top of the screen has a blue (allies) and red (enemies) score bar and timer. Each light titan destroyed is worth one point, medium titans two, and heavy titans three. Note - This scoring system is the same amount of space each size Titan takes up in your hangar. WGttL! How to win? Do one of three things: 1) destroy all enemies, 2) have the most points when the ten-minute match timer runs out, or 3) clear the field of all enemy titans for 15 seconds. Your final ranking on your team, and the EC bounty for each match, is based on damage dealt. Winning team gets a bonus! After the match is over, you will be returned to the hangar and given an opportunity to pick over battle salvage. WGttL!
The HUD
The battle HUD marks the position of allied (blue) titans and their weight class - triangle for Light, circle for Medium, X for Heavy. Enemy (red) titans are only visible when at least one team member has LOS (line of sight). In the upper right is a simple green representation of your current Titan and its parts. As it receives damage to specific parts the corresponding sections will turn yellow, then red, then a red outline before being destroyed. Tap the timer in the middle of the screen to bring up the scoreboard and menu. From here you can change to a different titan, modify the size and placement of your controls, and exit the match.(edited)
Damage Each part of the titan, including weaponry, has its own pool of Hit Points and can be destroyed separately. At ranges under 250m specific parts of a titan can be targeted, such as weapons or legs. Some armor varieties provide resistance against a specific kind of damage. WGttL. The destruction of parts of a titan can have serious impact on its combat capability. Damaged legs slow a titan and reduce or remove the ability to jump or sprint. Damaged turrets turn and aim slower. Destroyed weapons limit your ability to fight back. And when the core's HP are gone, your titan is destroyed. Armor up!
The Store: Source of Titans, Weapons & Upgrades
At the beginning of each game day (placeholder for actual time), an arms merchant stops by with up to 17 items. Each battle completed brings 5-7 additional items of salvaged equipment to purchase. Spend EC to request a "rush shipment" of 5-7 additional pieces; repeat at escalating cost as much as you wish. At the close of the game day all present offers are removed. Items offered include a random selection of titans, and a selection of weaponry and upgrades that are based on the titans in your hangar. If you purchase an item or upgrade from the store delivery or post-battle salvage, you will find it in your inventory when adding it to a titan or weapon. If you purchase items or upgrades while equipping your titan, the item equips immediately.
Item Overview
All items - titans, weapons, armor and upgrades - come in three rarity levels: T1 (Common), T2 (Rare) and T3 (Legendary). T2 and T3 items have slightly better base stats, and offer one additional upgrade slot over the prior level. T2 and T3 upgrades offer improvements over the T1 basis. Titans come in Light, Medium and Heavy. Weapons deal either APFS (ballistic) or HEAT (explosive) damage, and come in Light, Heavy, and Light/Heavy Backpack. Armor comes in Light, Medium and Heavy, and also has APFS/HEAT resistant varieties. Upgrades are available to buff up a titan's legs and core, and to enhance weaponry.
Back to the Hangar
Now on to the good stuff - how to mod out your titans! Your hangar has six units of space available. As in a match, a light titan counts as one unit, a medium as two, and a heavy as three. This allows significant variety! As of the moment, your hangar has only four units used. Tap the Add Titan on the bottom-right and you will see a list of available titans you can purchase to fill the remaining two units. More on titans in a bit! Tap any titan in your hangar and it will step forward, opening four menus: weapons, armor, legs, and core. Weapons is the default.
Weapons & Weapon Upgrades
Tap any weapon equipped on your titan to examine its attributes. Below, you can remove the weapon to storage, or replace it with another compatible weapon. There is also one additional empty slot for a weapon upgrade. Tap that and you will be given a list of available upgrades. More on weapons and their upgrades in a bit.
Armor
Base armor goes on the turret, the main body of your titan. Armor comes in three grades: Light, Medium, and Heavy. Light armor gives minimal protection but increases speed. Heavy armor gives maximum protection but slows your Titan. Armor also comes in specialized varieties, giving less general protection in exchange for a resistance % to either APFS or HEAT damage.
Leg Enhancements
Leg enhancements can add speed or add leg armor to prevent limb damage. They can also enhance special abilities (run or jump) or reduce the cooldown time between uses.
Core Enhancements
A titan's core is the last line of defense before self-destruct. Add armor, or shield your electronics to guard against EMP shocks from light titans.
Introducing the Titans
• Light Titans Light titans are highly maneuverable, but lightly armed and armored. They include the Lil Shon, one of the fastest titans and equipped with jump ability, and the Mite, a four-legged spiderbot that can climb anything. Both mount two light weapon slots and one light backpack.
• Medium Titans Medium titans are the most commonly encountered on the field. The Ravager is the lightweight titan workhorse, able to sprint for short durations and carrying two light and one heavy weapon slot. The MAO is its big brother, slower but carrying three heavy weapon slots. Both offer a medium backpack. The last of the Medium titans is Nelly, a six-legged spiderbot that moves very slowly, but can climb and jump. Nelly offers four light weapon slots and a medium backpack.
• Heavy Titans The Tirpitz is the only heavy-class titan, massively armored with the heavy special Inquisitor weapon and two additional heavy weapon mounts. It has no other special ability other than extreme durability.
The Arsenal
• Light Weapons - Mangler, Tormentor, Sting Mangler is a compact gattling gun that rapid-fires APFS rounds in a deadly spray out to 300m. Deadly at closer ranges. Tormentor is a long-range burst-fire APFS rifle, accurate out to 500m. Sting is a short-range burst-fire HEAT homing missile pack with a 350m effective range, cannot target closer than 50m.
• Heavy Weapons - Hammer, Sarissa Hammer is a large-bore APFS cannon with a 500m range, more effective within 200m. Sarissa launches large unguided HEAT missiles capable of long-range devastation out to 1,000m.
• Light Backpacks - Fulgur, Beacon Fulgur is a short-range EMP that can shock opponents within a 30m radius into temporary immobility. Beacon calls in a broad airstrike from the dropship on any target for which you have line of sight, regardless of range.
• Heavy Backpack - Javelin Javelin is a large guided HEAT missile effective out to 600m.
• Heavy Special - Inquisitor Unique to the Tirpitz, the Inquisitor is a deadly double-barreled high-velocity APFS cannon with an effective range out to 1000m.
Weapon Upgrades
"Huh. Upgrades." Each weapon in the game is unique, but almost all weapons offer upgrade options for damage, ammo, firing speed, reload speed, and weapon armor.
• Reinforced Ammo deals extra damage per hit.
• Magazine increases the number of bullets or missiles in the weapon. This sometimes increases reload time, but some weapons' Magazine upgrades also decrease reload time to compensate.
• Feeding Gears decrease reload time (on the Sting this is Automation).
• Automation increases fire rate (not available on Sting or Javelin).
• Armor adds additional HP to a weapon. As a general rule, T1 upgrades offer a 5% difference, T2 upgrades give 7.5%, and T3 upgrades give 10%. When stacked, their effect can be greater. With the exception of Armor, Fulgur offers a completely different set of upgrades:
• Generator decreases reload time.
• EMP Projector increases area of EMP effect.
• Surge Amplifier increases duration of the EMP effect. Beacon presently has only Armor as an available upgrade.